Diablo 2 Benefits of Rune-Words

Ancient’s Pledge

Offers +60% Enhanced Defence, Cold Resist +43%, Lightning Resist +48%, Fire Resist +48%, Poison Resist +48%, and 10% Damage Taken Goes to Mana.

Beast

Offers Level 9 Fanaticism Aura When Equipped, +40% Increased Attack Speed, +240-270% Enhanced Damage (varies), 20% Chance of Crushing Blow, 25% Chance of Open Wounds, +3 To Werebear, +3 To Lycanthropy, Prevent Monster Heal, +25-40 To Strength (varies), +10 To Energy, +2 To Mana After Each Kill, and Level 13 Summon Grizzly (5 Charges).

Black

Offers +15% Increased Attack Speed, +120% Enhanced Damage, +200 to Attack Rating, adds 3-14 Cold Damage (3 sec), 40% Chance of Crushing Blow, Knockback, +10 to Vitality, Magic Damage Reduced By 2, and Level 4 Corpse Explosion (12 Charges).

Bone

Offers 15% Chance to cast level 10 Bone Armor When Struck, 15% Chance to cast level 10 Bone Spear on Striking, +2 To Necromancer Skill Levels, +100-150 To Mana (varies), All Resistances +30, and Damage Reduced By 7.

Bramble

Offers Level 15-21 Thorns Aura When Equipped (varies), +50% Faster Hit Recovery, +25-50% To Poison Skill Damage (varies), +300 Defence, Increase Maximum Mana 5%, Regenerate Mana 15%, +5% To Maximum Cold Resist, Fire Resist +30%, Poison Resist +100%, +13 Life After Each Kill, and Level 13 Spirit of Barbs (33 Charges).

Brand

Offers 35% Chance to Cast Level 14 Amplify Damage When Struck, 100% Chance To Cast Level 18 Bone Spear On Striking, Fires Explosive Arrows or Bolts (15), +260-340% Enhanced Damage (varies), Ignore Target’s Defence, 20% Bonus to Attack Rating, +280-330% Damage To Demons (varies), 20% Deadly Strike, Prevent Monster Heal, and Knockback.

Breath of the Dying

Offers 50% Chance to Cast Level 20 Poison Nova When You Kill an Enemy, Indestructible, +60% Increased Attack Speed, +350-400% Enhanced Damage (varies), -25% Target Defence, +50 To Attack Rating, +200% Damage to Undead, +50 To Attack Rating Against Undead, 7% Mana Stolen Per Hit, 12-15% Life Stolen Per Hit (varies), Prevent Monster Heal, +30 To All Attributes, +1 To Light Radius, and Requirements -20%.

Call to Arms

Offers +1 To All Skills, +40% Increased Attack Speed, +240-290% Enhanced Damage (varies), Adds 5-30 Fire Damage, 7% Life Stolen Per Hit, +2-6 To Battle Command (varies), +1-6 To Battle Orders (varies), +1-4 To Battle Cry (varies), Prevent Monster Heal, Replenish Life +12, and 30% Better Chance of Getting Magic Items.

Chains of Honora

Offers +2 To All Skills, +200% Damage to Demons, +100% Damage to Undead, 8% Life Stolen Per Hit, +70% Enhanced Defence, +20 To Strength, Replenish Life +7, All Resistances +65, Damage Reduced By 8%, and 25% Better Chance of Getting Magic Items.

Chaos

Offers 9% Chance to Cast Level 11 Frozen Orb on Striking, 11% Chance to Cast Level 9 Charged Bolt-on Striking, +35% Increased Attacked Speed, +240-290% Enhanced Damage (varies), Adds 216-471 Magic Damage, 25% Chance of Open Wounds, +1 To Whirlwind, +10 To Strength, and +15 Life After Each Demon Kill.

Crescent Moon

Offers 10% Chance to Cast Level 17 Chain Lightning on Striking, 7% Chance to Cast Level 13 Static Field on Striking, +20% Increased Attack Speed, +180-220% Enhanced Damage (varies), Ignore Target’s Defence, -35% To Enemy Lightning Resistance, 25% Chance of Open Wounds, +9-11 Magic Absorb (varies), +2 To Mana After Each Kill, and Level 18 Summon Spirit Wolf (30 Charges).

Death

Offers Indestructible, 100% Chance To Cast Level 44 Chain Lightning When You Die, 25% Chance To Cast Level 18 Glacial Spike On Attack, +300-385% Enhanced Damage (varies), 20% Bonus To Attack Rating, +50 To Attack Rating, Adds 1-50 Lightning Damage, 7% Mana Stolen Per Hit, 50% Chance of Crushing Blow, (0.5C-level) % Deadly Strike (Based on Character Level), +1 To Light Radius, Level 22 Blood Golem (15 Charges), and Requirements -20%.

Delirium

Offers 1% Chance to cast level 50 Delirium When Struck, 6% Chance to cast level 14 Mind Blast When Struck, 14% Chance to cast level 13 Terror When Struck, 11% Chance To cast level 18 Confuse On Striking, +2 To All Skills, +261 Defence, +10 To Vitality, 50% Extra Gold From Monsters, 25% Better Chance of Getting Magic Items, and Level 17 Attract (60 Charges).

Destruction

Offers 23% Chance to Cast Level 12 Volcano On Striking, 5% Chance To Cast Level 23 Molten Boulder On Striking, 100% Chance To Cast level 45 Meteor When You Die, 15% Chance To Cast Level 22 Nova On Attack, +350% Enhanced Damage, Ignore Target’s Defence, Adds 100-180 Magic Damage, 7% Mana Stolen Per Hit, 20% Chance Of Crushing Blow, 20% Deadly Strike, Prevent Monster Heal, and +10 To Dexterity.

Doom

Offers 5% Chance to Cast Level 18 Volcano on Striking, Level 12 Holy Freeze Aura When Equipped, +2 To All Skills, +45% Increased Attack Speed, +330-370% Enhanced Damage (varies), -40-60% To Enemy Cold Resistance (varies), 20% Deadly Strike, 25% Chance of Open Wounds, Prevent Monster Heal, Freezes Target +3, and Requirements -20%.

Dragon

Offers 20% Chance to Cast Level 18 Venom When Struck, 12% Chance to Cast Level 15 Hydra on Striking, Level 14 Holy Fire Aura When Equipped, +360 Defence, +230 Defence Vs. Missile, +3-5 To All Attributes (varies), +(0.375C-level) To Strength (Based on Character Level), +5% To Maximum Lightning Resist, Damage Reduced by 7, Armor, Increase Maximum Mana 5%, Shields, and +50 To Mana.

Dream

Offers 10% Chance to Cast Level 15 Confuse When Struck, Level 15 Holy Shock Aura When Equipped, +20-30% Faster Hit Recovery (varies), +30% Enhanced Defence, +150-220 Defence (varies), +10 To Vitality, +(0.625*C-level) To Mana (Based on Character Level), All Resistances +5-20 (varies), 12-25% Better Chance of Getting Magic Items (varies), Headgear, and Increase Maximum Life 5%, Shields, and +50 To Life.

Duress

Offers 40% faster hit Recovery, +10-20% Enhanced Damage (varies), Adds 37-133 Cold Damage, 15% Crushing Blow, 33% Open Wounds, +150-200% Enhanced Defence (varies), -20% Slower Stamina Drain, Cold Resist +45%, Lightning Resist +15%, Fire Resist +15%, and Poison Resist +15%.

Edge

Offers Level 15 Thorns Aura When Equipped, +35% Increased Attack Speed, +320-380% Damage to Demons (varies), +280% Damage to Undead, +75 Poison Damage Over 5 Seconds, 7% Life Stolen Per Hit, Prevent Monster Heal, +5-10 To All Attributes (varies), +2 To Mana After Each Kill, and Reduces All Vendor Prices 15%.

Enigma

Offers +2 To All Skills, +45% Faster Run/Walk, +1 To Teleport, +750-775 Defence (Varies), +(0.75C-level) To Strength (Based on Character Level), Increase Maximum Life 5%, Damage Reduced By 8%, +14 Life After Each Kill, 15% Damage Taken Goes to Mana, and (1C-level) % Better Chance of Getting Magic Items (Based on Character Level).

Enlightenment

Offers 5% Chance to Cast Level 15 Blaze When Struck, 5% Chance to cast level 15 Fire Ball on Striking, +2 To Sorceress Skill Levels, +1 To Warmth, +30% Enhanced Defence, Fire Resist +30%, and Damage Reduced By 7.

Eternity

Offers Indestructible, +260-310% Enhanced Damage (varies), +9 To Minimum Damage, 7% Life Stolen Per Hit, 20% Chance of Crushing Blow, Hit Blinds Target, Slows Target By 33%, Replenish Mana 16%, Cannot Be Frozen, 30% Better Chance of Getting Magic Items, and Level 8 Revive (88 Charges).

Exile

Offers 15% Chance to Cast Level 5 Life Tap on Striking, Level 13-16 Defiance Aura When Equipped (varies), +2 To Offensive Auras (Paladin Only), +30% Faster Block Rate, Freezes Target, +220-260% Enhanced Defence (varies), Replenish Life +7, +5% To Maximum Cold Resist, +5% To Maximum Fire Resist, 25% Better Chance of Getting Magic Items, and Repairs 1 Durability every 4 seconds.

Faith

Offers Level 12-15 Fanaticism Aura When Equipped (varies), +1-2 To All Skills (varies), +330% Enhanced Damage, Ignore Target’s Defence, 300% Bonus to Attack Rating, +75% Damage to Undead, +50 To Attack Rating Against Undead, +120 Fire Damage, All Resistances +15, 10% Reanimate As: Returned, and 75% Extra Gold from Monsters.

Famine

Offers +30% Increased Attack Speed, +320-370% Enhanced Damage (varies), Ignore Target’s Defence, adds 180-200 Magic Damage, adds 50-200 Fire Damage, adds 51-250 Lightning Damage, adds 50-200 Cold Damage, 12% Life Stolen Per Hit, Prevent Monster Heal, and +10 To Strength.

Fortitude

Offers 20% Chance to Cast Level 15 Chilling Armor when Struck, +25% Faster Cast Rate, +300% Enhanced Damage, +200% Enhanced Defence, +((8-12) 0.125C-level) To Life (Based on Character Level) (varies), All Resistances +25-30 (varies), 12% Damage Taken Goes to Mana, +1 To Light Radius, Weapons, +9 To Minimum Damage, +50 To Attack Rating, 20% Deadly Strike, Hit Causes Monster to Flee 25%, Armor, +15 Defence, Replenish Life +7, +5% To Maximum Lightning Resist, and Damage Reduced By 7.

Fury

Offers 40% Increased Attack Speed, +209% Enhanced Damage, Ignores Target Defence, -25% Target Defence, 20% Bonus to Attack Rating, 6% Life Stolen Per Hit, 33% Chance of Deadly Strike, 66% Chance of Open Wounds, +5 To Frenzy (Barbarian Only), and Prevent Monster Heal.

Gloom

Offers 15% Chance to Cast Level 3 Dim Vision When Struck, +10% Faster Hit Recovery, +200-260% Enhanced Defence (varies), +10 To Strength, All Resistances +45, Half Freeze Duration, 5% Damage Taken Goes to Mana, -3 To Light Radius.

Grief

Offers 35% Chance to Cast Level 15 Venom on Striking, +30-40% Increased Attack Speed (varies), Damage +340-400 (varies), Ignore Target’s Defence, -25% Target Defence, +(1.875*C-level) % Damage to Demons (Based on Character Level), Adds 5-30 Fire Damage, -20-25% To Enemy Poison Resistance (varies), 20% Deadly Strike, Prevent Monster Heal, +2 To Mana After Each Kill, +10-15 Life After Each Kill (varies).

Hand of Justice

Offers 100% Chance to Cast Level 36 Blaze When You Level-Up, 100% Chance to Cast Level 48 Meteor When You Die, Level 16 Holy Fire Aura When Equipped, +33% Increased Attack Speed, +280-330% Enhanced Damage (varies), Ignore Target’s Defence, -20% To Enemy Fire Resistance, 7% Life Stolen Per Hit, 20% Deadly Strike, Hit Blinds Target, and Freezes Target +3.

Harmony

Offers Level 10 Vigour Aura When Equipped, +200-275% Enhanced Damage (varies), +9 To Minimum Damage, +9 To Maximum Damage, adds 55-160 Fire Damage, adds 55-160 Lightning Damage, adds 55-160 Cold Damage, +2-6 To Valkyrie (varies), +10 To Dexterity, Regenerate Mana 20%, +2 To Mana After Each Kill, +2 To Light Radius, and Level 20 Revive (25 Charges).

Heart of the Oak

Offers +3 To All Skills, +40% Faster Cast Rate, +75% Damage to Demons, +100 To Attack Rating Against Demons, adds 3-14 Cold Damage, 7% Mana Stolen Per Hit, +10 To Dexterity, Replenish Life +20, Increase Maximum Mana 15%, All Resistances +30-40 (varies), Level 4 Oak Sage (25 Charges), and Level 14 Raven (60 Charges).

Holy Thunder

Offers +60% Enhanced Damage, +10 to Maximum Damage, -25% Target Defence, adds 5-30 Fire Damage, adds 21-110 Lightning Damage, +75 Poison Damage over 5 secs, +3 to Holy Shock (Paladin Only), +5% to Maximum Lightning Resist, Lightning Resist +60%, and Level 7 Chain Lightning (60 charges).

Honour

Offers +1 to all skills, +160% Enhanced Damage, +9 to Minimum Damage, +9 to Maximum Damage, +250 Attack Rating, 7% Life Stolen per Hit, 25% Deadly Strike, +10 to Strength, replenish life +10, +2 to Mana after each Kill, and +1 to Light Radius.

Ice

Offers 100% Chance to Cast Level 40 Blizzard When You Level-up, 25% Chance to Cast Level 22 Frost Nova on Striking, Level 18 Holy Freeze Aura When Equipped, +20% Increased Attack Speed, +140-210% Enhanced Damage (varies), Ignore Target’s Defence, +25-30% To Cold Skill Damage (varies), 7% Life Stolen Per Hit, -20% To Enemy Cold Resistance, 20% Deadly Strike, and (3.125*C-level) % Extra Gold from Monsters (Based on Character Level).

Infinity

Offers 50% Chance to Cast Level 20 Chain Lightning When You Kill an Enemy, Level 12 Conviction Aura When Equipped, +35% Faster Run/Walk, +255-325% Enhanced Damage (varies), -(45-55) % To Enemy Lightning Resistance (varies), 40% Chance of Crushing Blow, Prevent Monster Heal, +(0.5C-level) To Vitality (Based on Character Level), 30% Better Chance of Getting Magic Items, and Level 21 Cyclone Armor (30 Charges).

Insight

Offers Level 12-17 Meditation Aura When Equipped (varies), +35% Faster Cast Rate, +200-260% Enhanced Damage (varies), +9 To Minimum Damage, 180-250% Bonus to Attack Rating (varies), Adds 5-30 Fire Damage, +75 Poison Damage Over 5 Seconds, +1-6 To Critical Strike (varies), +5 To All Attributes, +2 To Mana After Each Kill, and 23% Better Chance of Getting Magic Items.

King’s Grace

Offers +100% Enhanced Damage, +150 to Attack Rating, +100% Damage to Demons, +100 to Attack Rating against Demons, +50% Damage to Undead, +100 to Attack Rating against Undead, adds 5-30 Fire Damage, adds 3-14 Cold damage, and 7% Life stolen per hit.

King Slayer

Offers +30% Increased Attack Speed, +230-270% Enhanced Damage (varies), -25% Target Defence, 20% Bonus to Attack Rating, 33% Chance of Crushing Blow, 50% Chance of Open Wounds, +1 To Vengeance, Prevent Monster Heal, +10 To Strength, and 40% Extra Gold from Monsters.

Last Wish

Offers 6% Chance to Cast Level 11 Fade When Struck, 10% Chance to Cast Level 18 Life Tap on Striking, 20% Chance to Cast Level 20 Charged Bolt-on Attack, Level 17 Might Aura When Equipped, +330-375% Enhanced Damage (varies), Ignore Target’s Defence, 60-70% Chance of Crushing Blow (varies), Prevent Monster Heal, Hit Blinds Target, and (0.5*C-level) % Chance of Getting Magic Items (Based on Character Level).

Law Bringer

Offers 20% Chance to Cast Level 15 Decertify on Striking, Level 16-18 Sanctuary Aura When Equipped (varies), -50% Target Defence, adds 150-210 Fire Damage, adds 130-180 Cold Damage, 7% Life Stolen Per Hit, Slain Monsters Rest in Peace, +200-250 Defence Vs. Missile (varies), +10 To Dexterity, and 75% Extra Gold from Monsters.

Leaf

Offers +3 to Fire Skills, adds 5-30 Fire Damage, +3 to Inferno (Sorceress Only), +3 to Warmth (Sorceress Only), +3 to Fire Bolt (Sorceress Only), +(2C-level) Defence (Based on Character Level), Cold Resist +33%, and +2 to Mana after each Kill.

Lionheart

Offers +20% Enhanced Damage, +25 To Strength, +15 To Dexterity, +20 To Vitality, +10 To Energy, +50 To Life, All Resistances +30, and Requirements -15%.

Lore

Offers +1 to All Skills, +10 to Energy, Lightning Resist +30%, Damage Reduced by 7, +2 to Mana after each Kill, and +2 to Light Radius.

Malice

Offers +33% Enhanced Damage, +9 to Maximum Damage, -25% Target Defence, +50 to Attack Rating, 100% Chance of Open wounds, Prevent Monster Heal, -100 to Monster Defence Per Hit, and Drain Life -5.

Melody

Offers +3 To Bow and Crossbow Skills (Amazon Only), +20% Increased Attack Speed, +50% Enhanced Damage, +300% Damage to Undead, +3 To Slow Missiles (Amazon Only), +3 To Dodge (Amazon Only), +3 To Critical Strike (Amazon Only), Knockback, and +10 To Dexterity.

Memory

Offers +3 To Sorceress Skill Levels, +33% Faster Cast Rate, +9 To Minimum Damage, -25% Target Defence, +3 To Energy Shield (Sorceress Only), +2 To Static Field (Sorceress Only), +50% Enhanced Defence, +10 Vitality, +10 Energy, Increase Maximum Mana 20%, and Magic Damage Reduced By 7.

Myth

Offers 3% Chance to Cast Level 1 Howl When Struck, 10% Chance to Cast Level 1 Taunt on Striking, +2 To Barbarian Skill Levels, +30 Defence Vs. The missile, Replenish Life +10, Attacker Takes Damage of 14, and Requirements -15%.

Nadir

Offers +50% Enhanced Defence, +10 Defence, +30 Defence vs. Missile, +5 to Strength, +2 to Mana after each Kill, -33% Extra Gold from Monsters, -3 to Light Radius, and Level 13 Cloak of Shadows (9 charges).

Oath

Offers Indestructible, 30% Chance to Cast Level 20 Bone Spirit on Striking, +50% Increased Attack Speed, +210-340% Enhanced Damage (varies), +75% Damage to Demons, +100 To Attack Rating Against Demons, Prevent Monster Heal, +10 to Energy, +10-15 Magic Absorb (varies), Level 16 Heart of Wolverine (20 Charges), and Level 17 Iron Golem (14 Charges).

Obedience

Offers 30% Chance to Cast Level 21 Enchant When You Kill an Enemy, +40% Faster Hit Recovery, +370% Enhanced Damage, -25% Target Defence, adds 3-14 Cold Damage (3 Seconds Duration, Normal), -25% To Enemy Fire Resistance, 40% Chance of Crushing Blow, +200-300 Defence (varies), +10 To Strength, +10 To Dexterity, All Resistances +20-30 (varies), and Requirements -20%.

Passion

Offers +25% Increased Attack Speed, +160-210% Enhanced Damage (varies), 50-80% Bonus to Attack Rating (varies), +75% Damage to Undead, +50 To Attack Rating Against Undead, adds 1-50 Lightning Damage, +1 To Berserk, +1 To Zeal, Hit Blinds Target +10, Hit Causes Monster to Flee 25%, 75% Extra Gold from Monsters, and Level 3 Heart of Wolverine (12 Charges).

Peace

Offers 4% Chance to Cast Level 5 Slow Missiles When Struck, 2% Chance to cast level 15 Valkyrie on Striking, +2 To Amazon Skill Levels, +20% Faster Hit Recovery, +2 To Critical Strike, Cold Resist +30%, and Attacker Takes Damage of 14.

Phoenix

Offers 100% Chance to cast level 40 Blaze When You Level-up, 40% Chance to Cast Level 22 Firestorm on Striking, Level 10-15 Redemption Aura When Equipped (varies), +350-400% Enhanced Damage (varies), -28% To Enemy Fire Resistance, +350-400 Defence Vs. Missile (varies), +15-21 Fire Absorb (varies), Weapons, Ignores Target’s Defence, 14% Mana Stolen Per Hit, 20% Deadly Strike, Shields, +50 To Life, +5% To Maximum Lightning Resist, and +10% To Maximum Fire Resist.

Pride

Offers 25% Chance to Cast Level 17 Fire Wall When Struck, Level 16-20 Concentration Aura When Equipped (varies), 260-300% Bonus to Attack Rating (varies), +(1C-level) % Damage to Demons (Based on Character Level), Adds 50-280 Lightning Damage, 20% Deadly Strike, Hit Blinds Target, Freezes Target +3, +10 To Vitality, Replenish Life +8, and (1.875C-level) % Extra Gold from Monsters (Based on Character Level).

Principle

Offers 100% Chance to Cast Level 5 Holy Bolt on Striking, +2 To Paladin Skill Levels, +50% Damage to Undead, +100-150 to Life (varies), 15% Slower Stamina Drain, +5% To Maximum Poison Resist, and Fire Resist +30%, for diablo 2 resurrected runewords.

Prudence

Offers +25% Faster Hit Recovery, +140-170% Enhanced Defence (varies), All Resistances +25-35 (varies), Damage Reduced by 3, Magic Damage Reduced by 17, +2 To Mana After Each Kill, +1 To Light Radius, and Repairs Durability 1 In 4 Seconds.

Radiance

Offers +75% Enhanced Defence, +30 Defence vs. Missiles, +10 to Vitality, +10 to Energy, +33 to Mana, Damage Reduced by 7, Magic Damage Reduced by 3, 15% Damage Taken Goes to Mana, and +5 to Light Radius.

Rain

Offers 5% Chance to Cast Level 15 Cyclone Armor When Struck, 5% Chance to Cast Level 15 Twister on Striking, +2 To Druid Skills, +100-150 To Mana (varies), Lightning Resist +30%, Magic Damage Reduced By 7, and 15% Damage Taken Goes to Mana.

Rhyme

Offers +40% Faster Block Rate, 20% Increased Chance of Blocking, Regenerate Mana 15%, All Resistances +25, Cannot be Frozen, 50% Extra Gold from Monsters, and 25% Better Chance of Getting Magic Items, for diablo 2 runewords.

Rift

Offers 20% Chance to Cast Level 16 Tornado on Striking, 16% Chance to Cast Level 21 Frozen Orb on Attack, 20% Bonus to Attack Rating, adds 160-250 Magic Damage, adds 60-180 Fire Damage, +5-10 To All Attributes (varies), +10 To Dexterity, 38% Damage Taken Goes to Mana, 75% Extra Gold from Monsters, Level 15 Iron Maiden (40 Charges), and Requirements -20%.

Sanctuary

Offers +20% Faster Hit Recovery, +20% Faster Block Rate, 20% Increased Chance of Blocking, +130-160% Enhanced Defence (varies), +250 Defence vs. Missile, +20 To Dexterity, All Resistances +50-70 (varies), Magic Damage Reduced By 7, and Level 12 Slow Missiles (60 Charges).

Silence

Offers +2 to All Skills, +20% Increased Attack Speed, +20% Faster Hit Recovery, +200% Enhanced Damage, +75% Damage to Undead, +50 to Attack Rating Against Undead, 11% Mana Stolen Per Hit, Hit Blinds Target +33, Hit Causes Monster to Flee 25%, All Resistances +75, +2 to Mana After Each Kill, 30% Better Chance of Getting Magic Items, and Requirements -20%.

Smoke

Offers +20% Faster Hit Recovery, +75% Enhanced Defence, +280 Defence vs. Missiles, +10 to Energy, All Resistances +50, -1 to Light Radius, and Level 6 Weaken (18 charges), for diablo 2 resurrected runewords.

Spirit

Offers +2 To All Skills for spirit runeword, +25-35% Faster Cast Rate (varies), +55% Faster Hit Recovery, +250 Defence Vs. Missile, +22 To Vitality, +89-112 To Mana (varies), +3-8 Magic Absorb (varies), Shields, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%, Attacker Takes Damage of 14, Swords, adds 1-50 Lightning Damage, adds 3-14 Cold Damage (3 Seconds, Normal), +75 Poison Damage Over 5 Seconds, and 7% Life Stolen Per Hit, for spirit runeword.

Splendor

Offers +1 To All Skills, +10% Faster Cast Rate, +20% Faster Block Rate, +60-100% Enhanced Defence (varies), +10 To Energy, Regenerate Mana 15%, 50% Extra Gold from Monsters, 20% Better Chance of Getting Magic Items, and +3 To Light Radius.

Stealth

Offers +25% Faster Run/Walk, +25% Faster Casting Rate, +25% Faster Hit Recovery, +6 to Dexterity, Regenerate Mana 15%, +15 Maximum Stamina, Poison Resist +30%, and Magic Damage Reduced by 3.

Steel

Offers +25% Increased Attack Speed, +20% Enhanced Damage, +3 to Minimum Damage, +3 to Maximum Damage, +50 to Attack Rating, 50% Chance of Open Wounds, +2 to Mana after each Kill, and +1 to Light Radius.

Stone

Offers +60% Faster Hit Recovery, +250-290% Enhanced Defence (varies), +300 Defence Vs. Missile, +16 To Strength, +16 To Vitality, +10 To Energy, All Resistances +15, Level 16 Molten Boulder (80 Charges), and Level 16 Clay Golem (16 Charges).

Strength

Offers +35% Enhanced Damage, 7% Life stolen per hit, 25% Chance of Crushing Blow, +20 to Strength, +10 to Vitality, and +2 to Mana after each Kill.

Treachery

Offers 5% Chance to Cast Level 15 Fade When Struck, 25% Chance to cast level 15 Venom on Striking, +2 To Assassin Skills, +45% Increased Attack Speed, +20% Faster Hit Recovery, Cold Resist +30%, and 50% Extra Gold from Monsters.

Venom

Offers Ignore Target’s Defence, +273 Poison Damage Over 6 Seconds, 7% Mana Stolen Per Hit, Prevent Monster Heal, Hit Causes Monster to Flee 25%, Level 13 Poison Nova (11 Charges), and Level 15 Poison Explosion (27 Charges).

Voice of Reason

Offers 15% Chance to Cast Level 13 Frozen Orb on Striking, 18% Chance to Cast Level 20 Ice Blast on Striking, +50 To Attack Rating, +220-350% Damage to Demons (varies), +355-375% Damage to Undead (varies), +50 To Attack Rating Against Undead, adds 100-220 Cold Damage, -24% To Enemy Cold Resistance, +10 To Dexterity, Cannot Be Frozen, 75% Extra Gold from Monsters, and +1 To Light Radius.

Wealth

Offers +10 to Dexterity, +2 to Mana After Each Kill, 300% Extra Gold from Monsters, and 100% Better Chance of Getting Magic Items.

White

Offers +3 to Poison and Bone Skills (Necromancer Only), +20% Faster Cast Rate, +2 to Bone Spear (Necromancer Only), +4 to Skeleton Mastery (Necromancer Only), +3 to Bone Armor (Necromancer Only), Hit causes monster to flee 25%, +10 to vitality, +13 to mana, and Magic Damage Reduced by 4.

Wind

Offers 10% Chance to Cast Level 9 Tornado on Striking, +20% Faster Run/Walk, +40% Increased Attack Speed, +15% Faster Hit Recovery, +120-160% Enhanced Damage (varies), -50% Target Defence, +50 To Attack Rating, Hit Blinds Target, +1 To Light Radius, and Level 13 Twister (127 Charges), for diablo 2 resurrected runewords.

Wrath

Offers 30% Chance to Cast Level 1 Decertify on Striking, 5% Chance to Cast Level 10 Life Tap on Striking, +375% Damage to Demons, +100 To Attack Rating Against Demons, +250-300% Damage to Undead (varies), Adds 85-120 Magic Damage, adds 41-240 Lightning Damage, 20% Chance of Crushing Blow, Prevent Monster Heal, +10 To Energy, and Cannot Be Frozen.

Zephyr

Offers 7% Chance to Cast Level 1 Twister When Struck, +25% Faster Run/Walk, +25% Increased Attack Speed, +33% Enhanced Damage, -25% Target Defence, +66 to Attack Rating, adds 1-50 lightning damage, and +25 Defence.